<storeItem type="default">
	siPriceLevelMult = 1.0
	siMinLevel = 1
	siMaxLevel = 1
	siMinPlayerLevel = 1
	siWeight = 0
	siIconFileName = __none__
	siUniverseAvailMinPerc = 0
	siUniverseAvailMaxPerc = 1
	siWeaponType = 	__none__
	# For most of these, you can only have one.
	# siMaxItemsAllowed = 1
	# Used for instabattle strength mult
	# This is a perc delta, added together
	# for multiple upgardes.
	wiLevelDamageMult = 0.1
	
	# These can be used to offset the icon
	# objBoxOffsetX = 0up
	# objBoxOffsetY = 0up
	siDesc = None.
</storeItem>

#####################################################
# Weapons
#####################################################

<storeItem>
	typeName = siSingleStream
	siWeaponType = wiSingleStream
	siBasePrice = 100
	siTextName = Laser
	siIconFileName = __none__
	siMaxItemsAllowed = 1
	tags = weap
</storeItem>

<storeItem>
	typeName = siSniperStream
	siWeaponType = wiSniperStream
	siBasePrice = 100
	siTextName = Laser
	siIconFileName = __none__
	siMaxItemsAllowed = 1
	tags = weap
</storeItem>

<storeItem>
	typeName = siDoubleStream
	siWeaponType = wiDoubleStream
	siBasePrice = 100
	siTextName = Laser
	siIconFileName = __none__
	siMaxItemsAllowed = 1
	tags = weap
</storeItem>


<storeItem>
	typeName = siTripeStream
	siWeaponType = wiTripeStream
	siBasePrice = 100
	siTextName = Laser
	siIconFileName = __none__
	siMaxItemsAllowed = 1
	tags = weap
</storeItem>

<storeItem>
	typeName = siHomingMissiles
	siWeaponType = wiHomingMissiles
	siBasePrice = 100
	siTextName = Laser
	siIconFileName = __none__
	siMaxItemsAllowed = 1
	tags = weap
</storeItem>

<storeItem>
	typeName = siHomingMissiles2
	siWeaponType = wiHomingMissiles2
	siBasePrice = 100
	siTextName = Laser
	siIconFileName = __none__
	siMaxItemsAllowed = 1
	tags = weap
</storeItem>

<storeItem>
	typeName = siLaser1
	siWeaponType = wiLaser1
	siBasePrice = 100
	siTextName = Laser
	siIconFileName = __none__
	siMaxItemsAllowed = 1
	tags = weap
</storeItem>

<storeItem>
	typeName = siLaser2
	siWeaponType = wiLaser2
	siBasePrice = 100
	siTextName = Laser
	siIconFileName = __none__
	siMaxItemsAllowed = 1
	tags = weap
</storeItem>

<storeItem>
	typeName = siLaser3
	siWeaponType = wiLaser3
	siBasePrice = 100
	siTextName = Laser
	siIconFileName = __none__
	siMaxItemsAllowed = 1
	tags = weap
</storeItem>


<storeItem>
	typeName = siLightning
	siWeaponType = wiLightning
	siBasePrice = 100
	siTextName = Laser
	siIconFileName = __none__
	siMaxItemsAllowed = 1
	tags = weap
</storeItem>

<storeItem>
	typeName = siWave
	siWeaponType = wiWave
	siBasePrice = 100
	siTextName = Laser
	siIconFileName = __none__
	siMaxItemsAllowed = 1
	tags = weap
</storeItem>

# Bombs
<storeItem>
	typeName = siGravityBomb
	siWeaponType = wiGravityBomb
	siBasePrice = 100
	siTextName = Bomb
	siIconFileName = __none__
	tags = { equip, bomb }
</storeItem>

<storeItem>
	typeName = siDestructorBomb
	siWeaponType = wiDestructorBomb
	siBasePrice = 100
	siTextName = Bomb
	siIconFileName = __none__
	tags = { equip, bomb }
</storeItem>

